TSA Frisky is a PC VR game in which you are a TSA agent with the daunting task of surviving your shift. Manage lines, luggage, and leisure, to keep from blacking out on the job. Survive your shifts to earn promotions and upgrades to become the TSA's most effective employee.

The game was developed and published by Out There Entertainment in 10 months. As one of three co-founders, my duties included: Concept art for new characters, props, and environments; Graphic design including logos, advertising, icons, alphas, and posters; and 3D art such as characters, props, and environment assets.

You can watch the trailer and find out more at www.TSAFrisky.com.

 

Magic Happens VR

Magic Happens is a short VR comic, in which the reader plays as a young child lost in the woods looking for their lost cat. As a blizzard approaches, the child stumbles onto a mystical cottage, and finds two witches residing in it. The reader can move forwards and backwards through the panels, and has full control of the pacing of the narrative.

SCAD Sequential Art majors take a Senior Project class which lasts 10 weeks. In this time, students are expected to produce a full 8 page comic.. I proposed to my professor, Ray Goto, that I create a VR comic instead. Through out the quarter I received permission to recruit other students to work on the project in order to meet the 10 week deadline. This piece was a blast to work on, and I'm thankful for the sequential art department's flexibility, and for letting me bring a Vive into Haymens every week!

I wrote the script, drew the characters, designed the environment and props, and assembled the comic in Unreal Engine 4.14.

Models and Textures: Neil Waters

Programers: Kaushik Paddy & Kevin Achen

Lighting: Preston Obryan

 

SKAGEN  x  SCAD

During my time at SCAD I was fortunate enough to be selected to participate in two CLC programs, which have large groups of multidisciplinary students come together for 10 weeks to solve a problem for a real world client. I worked closely with SKAGEN and 18 other students to collect primary and secondary research, affinitize that data, create archetypes, and ideate, produce, iterate, and present design solutions to SKAGEN's

In this project my role was storyboard artist and illustrator. I worked with every team to help create an aesthetic that suited the SKAGEN brand, and communicate each team's ideas to SKAGEN through out our presentations. 

 

TSA Frisky Trailer

TSA Frisky is a VR game in which the player is a TSA agent, frisking passengers boarding their flights and rummaging through luggage in order to confiscate contraband and ensure security for their airline. The game was created by SCAD students and was chosen to represent SCAD at E3 and Siggraph 2017. I was asked to storyboard the live action segment of their launch trailer.

Click here to check out their website!

 

Lighthouse Down VR 

This was a game I helped produce in the span of 48 hours during the 2017 Global Game Jam. I worked primarily as a concept artist, but with such a small team and so little time, I had to wear many hats, taking on positions such as Level Designer, and 3D Artist. Our end product was a VR climbing game, in which the player must physically climb to the top of a massive light house while dodging massive waves being generated by falling asteroids, in order to turn the light on and attain salvation. 

Lighthouse Final Concept (1).jpg

Lighthouse Concept

Concept art I created for the lighthouse you would climb in the game.

Light House Render.JPG

Final Model

Environment modeled by Neil T. Waters